![]() Anyway, great options for us these days, pick anyone of them, live long and prosper. In the other hand, Cycles is better integrated, everything just works, there is a lot of assets around, particle hair along with the Principled Hair shader works really well, Cycles nodes are very rich, you can achieve so much with them, there is a lot more material out there if you want to learn Cycles and it comes from a great group of folks. It is important to keep a balance between features and usability as development continues. However the downside is features complexity creep. ![]() Cycles have that option, but it’s way slower. SceneCity is powerful and flexible, because making cities is intrinsically complex. Octane also seems to suffer less when rendering big images, something like 3000x3000px and I really like the fact that it renders progressively by default instead of the bucket thing where you only see a little portion of the image being render at a time. In my experience Octane seems to deal with materials a little better for some reason, things look sharper, especially reflections, but that may just be me not knowing how to use Cycles properly, and the Texture Displacement in Octane is a beauty of a thing. My thoughts are very superficial at the moment, have been using both for a relative short amount of time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |